Generational Rolls

Marital Structure: Couple – Your sim must obtain a spouse or partner to live with them in the household. The spouse or partner does not technically have to be the father/mother of the children, but they must be present in the household.

Number of Children: Three

Primary Income: Firefighter

Secondary Income: Medical

Generation Goal: Expansionist – Put at least one major expansion onto your house during this generation. Examples of expansions include a new nursery with space for all the toddler toys and an attached outdoor playground, a guest apartment for the previous generation elders to live in, or an artist’s retreat with room for painters, sculptors and drafters to practice their art.

Misc. Fun: Luxury – Replace the furniture of any room by the highest quality in the catalog. (Highest quality means having the maximum number of + signs in the object description. Not necessarily the most expensive item).

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Marital Structure: Single Parent – The single parent must raise all required children on his/her own, which means a spouse/partner isn’t allowed to live in the same household as the single parent and the children. The single parent may romance as much as they like, but moving in a partner to help raise those kids is what’s forbidden. 

Number of Children: Two

Primary Income: Law Enforcement: Forensics

Generation Goal: Social Bunny – Once a Sim week (Sunday to Saturday) your sim must either go on a date, or on a group outing. It’s not required that these outings get a “great” rating, or are even liked, what’s important is that they happen. Try to vary the places you go as well, although that’s not a requirement.

Misc. Fun: Fighter – Get into a fight or bar brawl every Sim week. (Sunday to Saturday). 

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Marital Structure: Single Parent – The single parent must raise all required children on his/her own, which means a spouse/partner isn’t allowed to live in the same household as the single parent and the children. The single parent may romance as much as they like, but moving in a partner to help raise those kids is what’s forbidden. 

Number of Children: Five

Primary Income: Firefighter

Generation Goal: Deadbeat Parents – Do NOT potty train, teach to walk or teach to talk any toddlers. Do NOT read any toddler books to them. You must not be given the choice to choose any traits, apart from the first two, as they are a bit random and beyond your control. Keep in mind that for children and teenagers, school performance is the factor that determines your ability to choose the next trait.

Misc. Fun: Luxury – Replace the furniture of any room by the highest quality in the catalog. (Highest quality means having the maximum number of + signs in the object description. Not necessarily the most expensive item).

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Marital Structure: Mixed Couple – Your sim must obtain a spouse or partner to live with them in the household. The spouse or partner does not technically have to be the father/mother of the children, but they must be present in the household. Their children must be a mix of biological and adopted children. You must produce at least one biological child, and adopt at least one child.

Number of Children: Five

Primary Income: Art Appraiser: Appraisal Branch (chosen as a new EP career)

Secondary Income: Adventurer – Hunt for relics in faraway lands to sell. Re-roll if you don’t have World Adventures. Note that you may gather whatever you like from travel destinations to sell, whether it be directly from tombs or from grabbing shiny insects and metals from the world. You may not sell items gathered from the home town; that would fall under the collector roll.

Generation Goal: Deadbeat Parents – Do NOT potty train, teach to walk or teach to talk any toddlers. Do NOT read any toddler books to them. You must not be given the choice to choose any traits, apart from the first two, as they are a bit random and beyond your control. Keep in mind that for children and teenagers, school performance is the factor that determines your ability to choose the next trait.

Misc. Fun: Homemade – Your sims must only eat cooked dishes (no quick meals), and they may only cook a dish if they have the required ingredients in the refrigerator. In addition, they must harvest all produce and fish all fish on their own (it’s allowed to harvest from community lots). They may purchase meat, eggs, etc (and milk, rice, etc if you’re using a better ingredients mod) from the store. You may eat food cooked with the toy oven, but may not eat birthday/wedding cake or raw ingredients (if your sim does so autonomously you don’t lose, but cancel the action as best you can). This restriction does not apply in a World Adventures tomb (Egypt, France, China), since prepared meals will rot in your sim’s inventory.

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Marital Structure: Single Parent – The single parent must raise all required children on his/her own, which means a spouse/partner isn’t allowed to live in the same household as the single parent and the children. The single parent may romance as much as they like, but moving in a partner to help raise those kids is what’s forbidden. 

Number of Children: Three

Primary Income: Journalism

Generation Goal: Fulfilled – Your heir  must obtain their LTW. In addition, any Wish that is “promised” (that is, pinned to the board) MUST be fulfilled. You may only cancel a promised wish if it becomes impossible to fulfill (for instance, “play game with sim” when said sim has died). You do not have to promise every (or any) wish, but once promised this rule applies.

Misc. Fun: Fighter – Get into a fight or bar brawl every Sim week. (Sunday to Saturday). 

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Marital Structure: Couple – Your sim must obtain a spouse or partner to live with them in the household. The spouse or partner does not technically have to be the father/mother of the children, but they must be present in the household. 

Number of Children: Two

Primary Income: Military

Secondary Income: Alchemist – Get ready to study hard, collect nonsense and turn it into potions! Sell these potions for simoleons. Alchemist sims high enough in skill to create the Midas Touch potion may make use of it, but may only sell three gold items per day. Gold items created with the Philosopher’s Stone may be also be sold by alchemists, with no daily limit.

Generation Goal: Perfectionist – Choose a skill for your Sim to be perfect at. Your Sim must max this skill, and also complete all skill challenges related to this skill (found in the Skill Journal of your Sim’s Skill Panel), except in cases where the skill challenge requires your Sim to make money to complete the challenge. 

Misc. Fun: A Sim for All Seasons – Your Sim really gets into the spirit of the season. Your heir must have a different Everyday outfit suited for each season. The outfit doesn’t have to be overly themed, like snowflake sweaters for winter, just suited for the season’s weather. Also, you must decorate some part of the house or yard with a seasonal decoration for each season in turn. Finally, the four seasonal holidays, Leisure Day, Spooky Day, Snowflake Day, and Love Day, are major events in your Sim’s life, and your heir must celebrate the holidays by either attending the town festival that day for at least a few hours, or they must throw a seasonal party at their home or a community lot.


Rerolls allowed: 0

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